Hi! I'm Jakob, I like to make pretty pictures, mostly using computers
I am a technical artist specializing in Houdini, currently studying technical directing at the Animationsinstitut Baden Würtemberg.
My free time is dedicated to exploring algorithms, programming languages, and experimenting with software.
Find my latest projects on Instagram. Or check out my gallery
Newest Blogposts ↘
Pixel Pandemonium
exploring traditional algorithms in search of Emergent behaviour in COPs
Mild Slope Equation in COPs
simulating ocean waves in COPs
HouMidi (WIP)
Midi Toolkit for Houdini
Unity custom Light Attenuation Light Layer Mask
A look behind the Lichtung unity engine modifications
Unity sprites with Normal Maps from Houdini Cops
Learn how to use cops to create normals maps
Kubelka-Munk Color Mixing in VEX
Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!
Basic 2d Fluidsolver in vex
SPH, or Smoothed Particle Hydrodynamics, is a computational method used to simulate the behavior of fluids (like water) and gases. Just like FLIP and Vellum Fluid it is based on particles...
Houdini Code Snippets
Collection of some usefull Houdini Vex Fragments / Tipps and trick I wanted to share